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Visualization Theory (AVRR 2000)
Total Credits:
3
Lecture Credits:
2
Lab Credits:
1
Description:
This course demonstrates the use of advanced visualization in creating realistic architectural renderings. You will explore basic photographic concepts and techniques as you develop computer rendered environments. You will analyze and critique rendered images. You will explore a variety of software programs to understand the mathematical requirements behind creating compelling images. This includes color theory, lighting theory, and composition theory. You must be proficient in REVIT and SketchUp in order to take this course. This is the recommended first course to take in the AVRR program.
Topical Outline:
1. Comparison of concepts related to color theory
2. Math concepts used in the creation of renderings, with specific focus on lighting
3. Concepts related to image composition, view angle and types of perspectives (2d/3d)
4. Components used to create photoreal renderings
Learning Outcomes:
1. Demonstrate an understanding of color theory
2. Examine and apply lighting theory to computer renderings with a focus on using photography basics
3. Construct photoreal rendered images
4. Manipulate settings within rendering software to modify colors, lighting, textures and reflections.
5. Demonstrate an understanding basic math concepts behind rendering software
Prerequisites:
Successful Completion of a 2 Credit Course in REVIT with a B or Better or Having 500 Hours Actively Using Revit in a Work Environment
Co-requisites:
It is highly recommended that students either complete
AVRR 2000 before taking
AVRR 2010 of take
AVRR 2000 concurrently with
AVRR 2010.