Searching…

Print Page



Virtual Reality Integration (AVRR 2030)

Total Credits: 3
Lecture Credits: 1
Lab Credits: 2

Description: This course explores the use of virtual reality and its broad opportunities within the design and construction industries. You will generate an interactive virtual reality experience and deliver it in a variety of formats. You will organize and set up a client-ready presentation using virtual reality hardware including headsets, tablets, phones and laptops. You must be proficient in REVIT and SketchUp in order to take this course. This course must be taken A-F.

Topical Outline:
1. Optimization of a provided 3D computer model for use in virtual reality
2. Textures and materials within 3D computer models
3. Current virtual reality software available to generate content
4. Environments appropriate for delivery in various platforms

Learning Outcomes:
1. Define the difference between Virtual Tour (VT), Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR). Identify the types of software, hardware and equipment required for each.
2. Explore the difference between Immersive and Non-Immersive VR and the hardware required for each.
3. Compare the three main types of VR interaction methods (360 panorama, navigable, full body)
4. Generate an advanced interactive VR experience using 3D and game engine software and deliver it to the appropriate hardware.
5. Generate hybrid VR experiences, using VT, VR and AR
6. 

Prerequisites:  Successful Completion of a 2 Credit Course in REVIT with a B or Better or Having 500 Hours Actively Using Revit in a Work Environment
Co-requisites:  AVRR 2040. It is highly recommended that students take AVRR 2030 concurrently with AVRR 2040.